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Oculus Gets a Dose of Reality

Earlier this month Survios released a virtual reality video game, “Raw Data,” that puts users in the shoes of sword-wielding, gun-toting heroes. It shot straight to top of the charts on the video game distribution site Steam. But “Raw Data” isn’t available on the most talked-about virtual reality headset, Facebook’s Oculus Rift. It can only be played by users of HTC’s Vive, a competing device.

When Oculus was acquired for $2 billion by Facebook in 2014, it was seen as the virtual reality firm with the most potential to build a viable consumer product. But the market has turned out to be much more competitive than was apparent at the time. The Vive was released this spring, around the same time as Oculus shipped its first product, the Rift. Later this year Sony plans to start selling a $500 virtual reality add-on to the Playstation 4. Google recently announced Daydream, its proposed system for an open virtual reality system that can be used with several different types of phones. Google has also shown developers a prototype for a secret, high-end device that is wireless and uses cameras to do the tracking.

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“Oculus was hoping to be the only ones shipping consumer VR in volume in 2016.”