Microsoft’s forthcoming cloud game-streaming technology, Project xCloud, can stream more than 3,500 existing Xbox games without any changes to their underlying code, the company announced in a blog post. This shows how Microsoft is signaling to game developers that the shift to building games that run on its Azure cloud, as opposed to on Xbox devices, won’t require more work on their part. That is always a key when trying to get developers excited about building products for a new platform.
We can expect to see more statements like this from Microsoft, as well as Google and Amazon, as the cloud game-streaming wars heat up. On another level, it is now clear that the cloud model, which has already proven its ability to run business-critical applications and databases, is now considered mature enough to handle the computationally-intensive workload of cloud game-streaming.