Roblox’s revenue in the first quarter increased 39% to $537.1 million over the previous year and its user count continues to grow, but the company saw bookings—equal to the amount spent on purchases of Roblox’s digital currency—fall by 3%. Shares in the gaming and metaverse platform creator dropped by about 5% in after-hours trading. Roblox’s losses for the quarter were $160.2 million,...
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