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Gaming is seeing explosive growth as generations old and new turn to new forms of entertainment. The demographic has also shifted to one that truly looks like the general population. More women and minorities are joining online gaming communities than ever before. However, the social element within these new super platforms is illuminating a need for shifting thinking from product-focus to service-oriented to keep players safe from rough play and bullying. How are gaming platforms capitalizing on hypergrowth while also maintaining an inclusive environment? In this conversation, we’ll convene gaming executives to discuss how they think about building an inclusive online community, how they moderate behavior and how they plan to expand the gaming ecosystem.
About the speakers:
![]() Rachel Franklin SVP, Positive Play, Electronic Arts | ![]() Paul Snyder Team Captain of Central Player Dynamics, Riot Games | ![]() Christian Kelly Managing Director, Accenture Strategy | ![]() Jessica Lessin Founder & CEO, The Information |
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